Writing - and, mainly story-designing - the climax & conclusion of this (6-year, 16-book, 1.6-million-word) epic series was by far the hardest thing I've ever done in my life - or, I ardently hope, trust, and hereby pledge - the hardest thing I ever will do.... (read more)
"I seen a million writers with talent. It means nothing. It's work, you gotta work, do the f*&^ing work."... (read more)
"I'd love to hear about how you tackle story design, something you talk a lot about..."... (read more)
So, as on previous occasions, once again here is a glimpse into the complete story design for the latest cycle of ARISEN material, Books Eleven and Twelve.... (read more)
"Story talent is primary, literary talent secondary but essential... Only by using everything and anything you know about the craft of storytelling can you make your talent forge story." - Robert McKee... (read more)
So, as last time, here for grins and posterity is a glimpse into the complete story design for my latest, ARISEN Books Nine and Ten.... (read more)
So I've gotten really, really interested in story design. I may actually have gone a bit too far down the rabbit hole at this point. In any case, herewith is a glimpse into my complete story design for the latest book.... (read more)
So it turns out that immortal, affecting stories tend to work for surprisingly universal and archetypal reasons. Understanding these archetypes and principles, and how to employ them, gives the storyteller seemingly magical powers. I feel like I have just gotten my first glimpse or two behind that veil; and am now at the very beginning of being able to do these things myself - just, and fumblingly.... (read more)